![]() T intersections have different lane configurations than Y intersections and they have different speed limits.ĭon't be afraid of traffic lights They are really superior when there is a higher load of traffic. Two one-way streets crossing is >4 times as much throughput than two two-way streets Traffic directions not only have twice as much lane-space, but twice as much green-light time. Know which to use when.įor each direction that can enter a traffic light, you reduce the amount of time others have to go. Large road (two-way) = moderate capacity at moderate speed Highway = moderate capacity at high speed Large road (one-way) = high capacity at moderate speed. Highways aren't always the answer sometimes just deleting some of the roads joining onto a main road (or make overhead bypasses) will increase flow because there are less intersections.įor any given area, try to keep your incoming traffic far away from your outgoing distribute the load across different parts of the area. Yes, the lane path-finding is a bit funky, but think of it this way: Vehicles like to get in a lane early on to make sure they don't have to do some crazy merging later on make sure your busier roads' lanes all flow somewhere useful.ĭon't be afraid of dead ends I see so many people obsessively join up to the next road, but it creates more intersections and means you have less space for buildings. Traffic light timing, turning lane distribution, merging, changing the amount of lanes all makes a huge difference. ![]() ![]() After seeing so many posts about people running into traffic issues because of funky lane picking logic or just general bad design, I decided to make a "perfect" city with unlimited money and everything unlocked from the start to see what does and doesn't work.įirst thing's first: You've gotta think about how the game understands traffic and what the logic is. ![]()
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